The Horror at Highrook poster

[Analysis] The Horror at Highrook: A gothic adventure of cards, mystery and cosmic madness

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Reading time: 8 minutes
Release date
01/05/2025
Gender
Narrative RPG, Cards
Developer
Nullpointer Games
Platforms
PC
Our score
8
Are you interested?

If there is something we love about indie video games, it is their ability to turn seemingly simple ideas into experiences that captivate you for hours.The Horror at Highrookis one of those games: a narrative card RPG that transports you to a Victorian mansion full of dark secrets, eccentric characters and rituals that would make Lovecraft himself cringe. But don't be fooled by its chalkboard aesthetic.Cluedo- Here, every card you place, every room you explore, and every ghost you dodge brings you a little closer to a story of ambition, madness, and cosmic horrors.

Imagine that you mixCultist SimulatorWith a tabletop role-playing game, you add a touch ofDarkest Dungeonand you season it with a narrative that Poe would sign without hesitation. That isThe Horror at Highrook. The game, developed by Nullpointer Games and published by Outersloth, puts you in control of four occult investigators trying to discover what the hell happened to the Ackeron family, a noble line that disappeared after messing with forces that no one should disturb. Highrook Manor is the perfect setting: a labyrinth of dusty halls, abandoned laboratories and libraries full of cursed books, where even the local cat seems to know more than he should.

Gameplay: Cards, chaos and cats blocking hallways

The heart ofThe Horror at Highrookbeats to the rhythm of his letters. Everything—from your characters to the haunting ghosts—is represented by cards that you drag and drop onto a board that simulates the mansion's floor plan. Each room has its own rules: the kitchen is used to prepare meals that restore health, the laboratory allows you to create potions, and the chapel... well, better not ask what is conjured there. Investigators, like mechanic Jane Astor or hunter Atticus Hawk, have unique abilities that make them indispensable in certain areas, although sometimes you end up using the scholar Vitali to fry eggs because no one else is available.

The mechanics are simple: you place a character in a room, use an action card (such as binoculars or a grimoire), and wait for the task to complete. The problem? The statistics. Each action requires a minimum of points in skills such asInvestigationeitherMechanics, and if your character doesn't arrive, you will have to rely on reinforcement cards. For example, to crack an encrypted code, you may need to combine Astor (with his 2 points inDevices) with a microscope (+1) and some arcane notes (+1). If not, you'll have to send someone to hunt rabbits on the cliff to get more resources. Yes, you read correctly:rabbits. Even in cosmic horror you have to eat.

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[Analysis] The Horror at Highrook: A gothic adventure of cards, mystery and cosmic madness

But it's not all planning. The game progresses in real time, meaning that while Astor is welding a sealed door, Hawk could be dealing with a specter in the basement. Here comes the survival system: each character has hunger, fatigue, wounds and sanity meters. If you forget to feed them, they will start to fail in their tasks; If you expose them too much to dark rituals, they will end up seeing things that aren't there. Fortunately, you can adjust the difficulty of these elements, because, let's be honest, sometimes you just want to move the story along without worrying about Vitali fainting from hunger.

What's most interesting—and sometimes frustrating—is how the game balances linearity with experimentation. Although the main plot follows a set path (finding out what happened to the Ackerons), the characters' side quests add layers of depth. For example, Dr. Caligar, a woman obsessed with curing a plague she couldn't stop, has her own arc that unfolds as you investigate the mansion. However, don't waitbranching narrativesor multiple endings: the magic here is in how the mechanics reflect the progression of the story. Every ritual you complete, every letter you decipher, brings you closer to a greater secret, even though sometimes you feel like you're doing something.clickby inertia.

[Analysis] The Horror at Highrook: A gothic adventure of cards, mystery and cosmic madness

History: Poe, Lovecraft and family drama

The narrative ofThe Horror at HighrookIt's like an interactive gothic novel. The Ackerons were no ordinary family: Gideon, the patriarch, was an occult-obsessed scholar who crossed lines no one should cross. His obsession dragged the entire family into a spiral of failed rituals, pacts with unspeakable entities and, finally, their disappearance. Your job as a player is to piece together that puzzle, but don't expect monologues from giant tentacles: the horror here is more intimate, morehuman. The documents you find—letters, diary entries, torn notes—reveal a dysfunctional family dynamic: Gideon's wife, Evelyn, who tried to protect her children; the eldest son, Alastair, who inherited his father's obsession; and the youngest daughter, Clara, whose innocence is gradually corrupted.

The four protagonists also have their own shadows. Atticus Hawk, the tough hunter with a past on the docks, distrusts Vitali, the elitist academic who looks down on him. Astor, the pragmatic mechanic, clashes with Dr. Caligar, whose obsession with death brings her dangerously close to the rituals they are trying to stop. These conflicts are not just decorative: they affect how you manage tasks. Do you prioritize the main quest or help Caligar find answers about the plague that torments her? Decisions matter, even if in subtle ways.

The game shines in its setting. Highrook is not just a stage; He is just another character. The rooms change color as the day goes by, the furniture creaks as if it were alive, and even the local cat, Mr. Tubbs, seems to know more than he should. The visual effects, inspired by the art of Mike Mignola (hellboy), reinforce that gothic comic feeling: thick lines, deep shadows and a use of color that goes from melancholic sepia to psychedelic purple when things get... weird.

[Analysis] The Horror at Highrook: A gothic adventure of cards, mystery and cosmic madness

The good, the bad and what will make you throw away the controller

The Horror at HighrookIt is not perfect, but its virtues outweigh its defects. The biggest criticism is the repetitiveness: after a few hours, placing cards in rooms can become mechanical, especially when the game doesn't introduce enough variation into its challenges. The difficulty is also sometimes uneven—the survival elements can feel like a chore—and the interface can be overwhelming with its number of icons and menus, especially if you see that when you're thinking about whether or not to start your adventure with this game.

But when the game connects, it's magical. There are moments when a simple combination of cards—a cursed ring, a black candle, a page torn from a diary—triggers a scene that leaves you with goosebumps. Like when you discover that the "Pale King" that Gideon worshiped is not a god, but... (let's avoid spoilers). Or when a ghost you've been avoiding turns out to be the spirit of a child who just wants to play... until not.

In summary:The Horror at HighrookIt is a gem for lovers of cosmic horror and well-told stories. It doesn't reinvent the wheel, but it weaves an experience so immersive that even its flaws feel like part of the charm. Of course, if you hate reading (the game haslotsof text), better go see a Marvel movie. Here, every letter, every whisper, every shadow in the hallway tells a story worth listening to.

The Horror at Highrook is available on Steam from May 1, 2025. If you like narrative card games, haunted mansions, and cats blocking hallways, this is your next obsession. And if not... you can always hit Mr. Tubbs to unlock an achievement.

The Horror at Highrook poster
The Horror at Highrook: A gothic adventure of cards, mystery and cosmic madness
The best
Its graphic style really stands out
The entire card mechanic is very well thought out.
The overall story and setting are very well done.
To improve
Puede llegar a volverse repetitivo, especialmente con algunas acciones
La dificultad es un poco irregular
La interfaz puede resultar abrumadora
8
Very good
Are you interested?
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