Last week I played again Cities XL. Just as I said in my previous gampeplay, I set out to lay the foundations to reach one million inhabitants: massively build new office areas to be able to provide employment to that half a million extra population. To do this, he had previously built off-camera (otherwise, this would take forever) cities lacking them to be able to export that service (remember that in this game every productive sector goes bankrupt if it produces much more than what is consumed internally in its city).
The problem came with another unforeseen event: the offices were also losing money due to lack of passenger transportation in the area. Therefore, I set out to build subway and bus lines to interconnect the city, but that didn't seem to be enough either. Because my old computer takes a long time to process what I do in that game (as I have already said several times, it is not compatible with my more modern PC, I don't know the reason) I spent a lot of time on it, so I barely exceeded 700,000 inhabitants. Therefore, Both that goal and that of decorating the city in conditions remains pending for a quarter, in case there is one, although at least I learned to create more than one bus line in the large terminal (you have to put a terminal on top, as if it were going to be built on top of each other, the most counterintuitive thing in the world).
This gameplay was directly delayed on YouTube due to the incompatibility of Twitch Studio Windows Vista. Anyway, as I always say, don't forget to follow our twitch channel for other gameplays of games that are compatible with my most recent PC, as well as subscribe to our YouTube channel.

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