NEVA cover

[Analysis] NEVA: An Emotional Adventure from the Creators of GRIS

advertisement
Reading time: 8 minutes
NEVA cover
Release date
15/10/2024
Developer
Nomada Studio
Gender
Platforms, adventures
Platforms
PC (Steam), PlayStation 4, PlayStation 5, Xbox Series X|S
Our score
8
Are you interested?

NEVA, the latest creation from Nomada Studio, promises a journey that goes beyond the traditional limits of the platform genre. As a veteran player, I approached NEVA with a mix of curiosity and skepticism. Could this game really offer something new compared toGREY?

From the beginning, NEVA immersed me in a world of contrasts. On the one hand, the familiarity of classic platform elements; on the other,a narrative that unfolds like delicate origami, revealing layers of emotional depth with each fold.

The story puts us in the shoes of Alba, a swordswoman whose destiny is intertwined with that ofa wolf cubafter a heartbreaking event. This unlikely duo embarks on an odyssey through a world threatened by corruption, a journey that is not only physical but deeply emotional.

What immediately catches your eye is the art direction of the game. Conrad Roset, the illustrator behind the visual aesthetic, has developed a fascinating style. Each stage is a living canvas, where colors dance and shapes flow with an almost liquid grace. It is easy to get lost in the contemplation of these landscapes, forgetting at times that we are playing and not in an art gallery.It enters through the eyes, just as it does with GRIS.

But NEVA is not just a visual spectacle. The game challenges us to navigate these beautiful settings with a mix of precise platforming and combat that, although simple, adds an additional layer of tension to the experience. Theprogression through the four seasons of the yearIt is not just an aesthetic change; It is a journey of growth for both Alba and her lupine companion.

advertisement

The combat system, although not revolutionary, is integrated organically into the narrative. As we progress, we feel the bond between Alba and the puppy grow stronger, reflected in the way they work together to overcome obstacles and defeat enemies. It's a constant reminder of the game's central theme: the power of attachment and love as transformative forces. It's not like inBayonetta Origins, but in a way it reminded me.

However, NEVA is not without some lackluster points. The combat, while functional, can feel repetitive after a while. Enemy variety is limited, and while the final bosses offer more interesting challenges, they fall short of being memorable. It is in these moments that the game seems to hesitate between being a purely contemplative experience and a more traditional platform and action challenge.

The structure of the levels also presents ups and downs. On the one hand, exploration feels rewarding, with collectibles in the form of luminescent flowers that invite you to deviate from the main path. On the other hand, there is a certain repetition in the design of some scenarios that can be predictable for more experienced players.

Where NEVA really shines is inits ability to evoke emotions. The soundtrack, by Berlinist, is a constant companion that elevates every moment, from the most tense to the most contemplative. There are sequences in the game where the music, narrative and visual art merge in such a perfect way that it is impossible not to be moved.

The duration of the game,between six and seven hours, may seem short to some, but I personally found it ideal. NEVA does not extend beyond what is necessary, maintaining a rhythm that allows you to enjoy its beauty without falling into monotony. Again, something like GRAY, and I didn't expect more or less.

One of the most interesting decisions of the developers was to includea more narrative way, with simplified combat. This option opens the game to a wider audience, allowing those more interested in the story and visual experience to enjoy it without frustration.

The narrative, although simple in its premise, develops with a subtlety that allows for multiple interpretations. The journey of Alba and her lupine companion is a mirror of our own struggles with attachment, loss, and personal growth. There are moments in the game that resonate with such deep emotional truth that I found myself pausing the game to process what I had just experienced.

The level design (although sometimes predictable, as I already mentioned) achieves moments of brilliance. There are sequences where platforming, combat, and narrative intertwine so seamlessly that they make you forget you're playing a video game. It is in these moments that NEVA transcends the expectations of the genre and becomes something truly special.

[Analysis] NEVA: An Emotional Adventure from the Creators of GRIS

The skill progression of both Alba and her partner feels natural and rewarding. Watching the puppy go from being a burden to an indispensable ally is one of the most satisfying aspects of the game. This evolution not only affects the gameplay, but reinforces the central message about growth and mutual trust.

Another criticism that can be made of NEVA is that, in its search for beauty and emotion, it sometimes sacrifices the complexity of the gameplay. Those looking for an intense challenge or innovative mechanics may be disappointed. However, I think this simplicity is a deliberate choice that allows the narrative and visual experience to take center stage. And that's fine. A game like this dances between the need to be contemplated and the need to be played.

[Analysis] NEVA: An Emotional Adventure from the Creators of GRIS

NEVA's replayability is limited, which may be a negative point for some. Once the main story is completed, there is little to invite you to return beyond collecting lost collectibles or simply enjoying its visual beauty again. However, I would argue that NEVA doesn't need to be replayable to be valuable. Like a good movie or a moving book, its impact lasts long after the credits have rolled.

Alba's control, while generally fluid, has moments of inaccuracy, especially during more intense combat sequences. This can lead to occasional frustrations, but rarely becomes a significant obstacle to enjoying the game.

[Analysis] NEVA: An Emotional Adventure from the Creators of GRIS

One of NEVA's most surprising strengths is how it manages to create a world that feels alive and breathing, despite its stylized nature. The small details in the environment, the movement of the vegetation, the way the light plays with the shadows, all contribute to creating an immersive atmosphere that makes you feel part of this fantastic world.

The decision to not include spoken dialogue and rely on visual narrative and music to tell the story is bold and, in my opinion, wise. It allows each player to interpret the events in their own way, adding an extra layer of depth to the experience.

[Analysis] NEVA: An Emotional Adventure from the Creators of GRIS

NEVA also stands out for its accessibility. The options to adjust difficulty and the inclusion of narrative mode demonstrate a commitment on the part of the developers to make their creation enjoyed by as many people as possible, without compromising their artistic vision.

I always find this welcome and find that it is not as common as it should be. More than once I have found myself frustrated with a game that, although I end up passing it anyway, I do so reluctantly and without enjoying it, having preferred a mode that would allow me to enjoy the story without major complications.

As I approached the end of NEVA, I found myself with mixed feelings. On the one hand, I didn't want the experience to end; On the other hand, he felt a deep satisfaction for the journey he had undertaken. The climax of the game, without going into spoilers, manages to tie up the emotional and narrative threads in a way that feels both surprising and inevitable.

[Analysis] NEVA: An Emotional Adventure from the Creators of GRIS

NEVA doesn't reinvent the wheel in terms of gameplay, but what it does, it does with a grace and elegance that's hard to ignore. It is a game that invites you to take your time, immerse yourself in its world and reflect on the emotions it evokes.

For Nomada Studio fans who were hoping for a direct sequel to GRIS, NEVA could be surprising. Although it shares some stylistic elements, it is different in terms of gameplay and tone. However, I think this evolution is a testament to the studio's creative bravery, willing to explore new directions rather than rest on its laurels.

NEVA cover
NEVA: An Emotional Adventure from the Creators of GRIS
8
Very good!
Are you interested?
advertisement
0 0 votes
User Note
Subscribe
Notify me of
guest
0Comments
Older
Newer Most voted