[Gameplay] Mortadelo and Filemón: Armafollón (lower version)

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Reading time: 2 minutes
Esta semana rompo la rutina. Se supone que los miércoles son día de cómic, pero en esta ocasión traigo un gameplay. Eso sí, uno basado en tebeos. Y es que el pasado miércoles jugué en directo a Mortadelo y Filemón: Armafollón, el tercer juego para móviles de los agentes de la TIA (y el segundo basado directamente en los tebeos de Ibáñez). Lanzado en 2008 de la mano de Gameloft y BRB Internacional, nos encontramos, como ocurría con Mort & Phil, con un juego de avance lateral con toques plataformeros. Pero ahí terminan las semejanzas con aquél. En esta ocasión los disparos y los golpes contra todo enemigo que se nos pongan por delante juegan un papel central.

The controls are rough, but it's easier to play than its predecessor. Also, at the beginning of each level we are told the background of the story, which is already more than the other one, in which we had no idea what we were doing there. Now, as I was moving forward, something didn't add up. Extremely simple graphics, only two types of enemies, only seven phases (hence the short gampelay), a Mortadelo that did not disguise itself, as I saw in screenshots on the Internet...

At the end of the broadcast I said I would investigate and, once said and done, I discovered that that's not him Armafollón that I had seen. The one I played must be a mobile version with lower capabilities, or a beta version, or whatever. The real one Armofollón It has a much more attractive design, is a little longer and, above all, has more interesting mechanics. Let there be no doubt that I will give it a try in the next gameplay.

For now, you can see the full game on our channel. YouTube. And don't forget that if you follow us on Twitch You can see them live.

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