The 16bit console war was fierce. In fact, it is one of the most exciting commercial battles in memory in the world of video games.
While Super Nintendo beat Mega Drive/Genesis in some markets, in others it was much closer. Today we will seefive cases in which Super Nintendo went ahead of Mega Drive in a very clear way.
Mode 7 and titles likeF-Zero
![[Very Top] Five times Super Nintendo covered Mega Drive's mouth](https://combogamer.com/wp-content/uploads/2024/09/5snesvsmdrive_fz_snes.png)
It was noticed thatThe Super Nintendo hardware surpassed that of the Mega Drive in many ways., and this was partly due to the console coming out later. For this reason, one of the best-known aspects of its architecture was the so-calledmode 7.
But what is mode 7? It basically consists ofreserve one of the graphic layers of the game in question to do all kinds of tricks with it, leaving the rest of the layers to behave normally and not negatively influence game performance. This includes rotations, deformations or a very realistic scrolling effect for the time that worked perfectly with racing games.
Many games in the Super Nintendo catalog took advantage of this feature.PilotwingsIt was a demonstration of rotations, the mapping of certain games likeActRaiser 2They were very aware of it, butIf there was a game that really took advantage of this feature, it was it.F-Zero.
Thanks to mode 7,F-Zeropresented us with futuristic races witha sensation of speed never seen on a console. It was something that seemed taken from an arcade because of its smoothness, its speed and how spectacular it was. There was nothing like it on any home system, and the Super Nintendo was miles ahead of the Mega Drive in this regard.
The exclusivity of the king of wrestling:Street Fighter II
![[Very Top] Five times Super Nintendo covered Mega Drive's mouth](https://combogamer.com/wp-content/uploads/2024/09/5snesvsmdrive_sf2_snes.png)
There is no possible doubt. At the beginning of the 90s Capcom had a terrible mess with the departure of the king of fighting,Street Fighter II, in the arcades. The kids of the time gathered around that jewel of the arcades to try the honeys of Ryu, Ken or Chun-Li.
It was clear that the console that received the game would sell like hot cakes, and it did. In 1992 all the magic of the original arcadelanded exclusively for Super Nintendo, leaving the staff stunned, as we watched how the beast's brain scored one of the most decisive goals in its career.
Yeah,there were cutsin the Super Nintendo cartridge with smaller characters, less detail in the decorations or the replacement of one of the bonus stages,but the rest was there. The gameplay remained intact and the attacks with our colleagues were guaranteed inthe cartridge with the most memory to date: 16 megabits.
OK,one year laterStreet Fighter IIwould land on Mega Drive, but the damage was already doneand Super Nintendo managed to take an important piece of the video game pie of the moment.
Support Super FX chip and cases likeStar Fox
![[Very Top] Five times Super Nintendo covered Mega Drive's mouth](https://combogamer.com/wp-content/uploads/2024/09/5snesvsmdrive_sfox_snes.png)
This thing about chips supporting console cartridges was nothing new, and Nintendo already had experience with its brand new NES. With Super Nintendo they wanted to go further, entering the then futuristic world of polygonal graphics.
The British company Argonaut created what is known asSuper FX chip, a chip that was implemented in addition to certain console cartridges. Thanks to this chip it was possible to vitaminize the game,giving you much more powerful 3D acceleration capabilitiesthan those that the Super Nintendo had natively, in addition to greater speed.
With this, games with a very futuristic appearance were achieved, like the mythicalStar Fox(Starwingin Europe), the spaceship game withpolygonal graphicsthat left us stunned in its day. Such a display had never been seen on a console and, although the Mega Drive had certain polygonal capabilities without support chips or anything, it could not achieve something like that, at least at that time.
Este chip fue bastante popular dentro de lo que cabe, usándose en juegos comoStunt Race FXeitherVortex.Una segunda versión, el chip Super FX2, añadía mejorasy características dignas de consolas más potentes, pudiéndose ver en juegos comoDoom(sí,Doomsalió en Super Nintendo) oSuper Mario World 2: Yoshi’s Island.
El juego más revolucionario de la época:Donkey Kong Country
![[Very Top] Five times Super Nintendo covered Mega Drive's mouth](https://combogamer.com/wp-content/uploads/2024/09/5snesvsmdrive_dkc_snes.png)
Fue en 1993 cuando Nintendo firmó un contrato conSilicon Graphics, empresa mítica en los años 90 muy famosa por serespecialista en gráficos por ordenador. Nintendo desarrolló con ellos la arquitectura de lo que iba a ser su próxima consola, Nintendo 64, pero la cosa no se quedó solo ahí.
Mientras que Sega intentaba revitalizar y potenciar a Mega Drive con periféricos como Mega CD o Mega Drive 32X, Nintendo dejó de lado todo eso (incluyendo su prototipo de CD-ROM) y se centró en el hardware de Super Nintendo, riéndose claramente de Sega con la publicidad deDonkey Kong Country, que salió en 1994.
¿Qué pasó? QueDonkey Kong Countryera algo verdaderamente impresionante. Lospre-rendered graphicsde los que hacía gala solo empleaban el hardware de Super Nintendo,sin necesidad de chips de apoyo o hardware adicional, de ahí que Nintendo se mofara de Sega y sus periféricos para Mega Drive. Así era la magia de Silicon Graphics.
El caso es que el lanzamiento deDonkey Kong Countryprovocó que la prensa especializada se volviera loca, dándole puntuaciones de escándalo que sin duda merecía. El público también respondió y el juego vendió muy bien, tanto que dio paso a otras dos secuelas igual de espectaculares. Tiempo después Sega probó suerte conSonic 3D: Flickies’ Island, que empleaba la misma tecnología, pero fallando en algo tan importante como la jugabilidad, por lo que la herida que Super Nintendo le dejó era demasiado grande.
Los decisivos juegos de rol japoneses
![[Very Top] Five times Super Nintendo covered Mega Drive's mouth](https://combogamer.com/wp-content/uploads/2024/09/5snesvsmdrive_ct_snes.png)
Si hubo un género que desde occidente se miraba con envidia ese fue elgénero del rol. Las revistas de la época nos dejaban los dientes largos al mostrarnos todo lo que se cocía en Japón, siendo más que probable que nunca llegara a nuestras manos. Por suertecon Super Nintendo todo eso cambió.
Algunas de las sagas de JRPGs más conocidas, comofinal fantasy, salían de Japón en Super Nintendo, al menos en Estados Unidos, recibiendo juegazos comoFinal Fantasy III(ya sabéis, el que en realidad esFinal Fantasy VI) o el monumentalChrono Trigger. Y todo con textos correctamente adaptados al inglés.
Pero ¿qué ocurrió en Europa? Bueno, aquíno nos llegaron exactamente esos juegos, pero también tuvimos lo nuestro. Grandes lanzamientos comoSecret of Manasí que desembarcaron en nuestra tierra. En España, en concreto, por fin recibimos juegos de ese tipo,algunos incluso con textos en castellano comoIllusion of Time,Secret of EvermoreeitherTerranigma, haciéndonos gozar como locos de una de las experiencias más profundas dentro del mundo de los videojuegos.
Evidentemente no nos llegó ni la mitad de lo que se lanzó en Japón, pero se podría considerar que hasta tuvimos suerte. En cambio, el catálogo de este géneroen Mega Drive es bastante pobre en comparación con el de Super Nintendo, por lo que aquí no hay duda: “el cerebro de la bestia” también barrió a la 16bit de Sega.

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