[Prints] Starpoint Gemini 2

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Reading time: 5 minutes

Normally, users know what we want when we approach a game. Whether we use PC or consoles, we tend to belong to certain groups or social niches that, despite seeming like a crude way of pigeonholing us, clearly define us. For example, console users tend to be fond of quick fun, short-term stimulation, easily found in a shooter, a platform or a sports game; On the contrary, there are PC gamers, who tend to look for tougher and long-term challenges. Challenges that we can find in turn-based role-playing games, strategy games or space simulators. It is the latter that we will focus on with these impressions. Let's take a look at Starpoint Gemini 2.

Starpoint Gemini 2 It is not a typical space simulator, like the saga can be xstarpoint drink directly from that source as mythical for many as the Microsoft Studios game was: Freelancer, halfway between the arcade and the simulator, was played by an entire generation. It was so successful that to this day there is still a very active community behind this game, with mods that continue to be updated to this day and servers with hundreds of active users daily.

Still, there are enough incentives in the game itself to differentiate it from Freelancer beyond its excellent graphic section. The game has a very strong role-playing component in its mix, which is noticeable in an interface prepared for the use of skills and a level-up system that, despite its simplicity, offers very clear and interesting results.

However, the game is still far from complete. It doesn't have the story implemented, there are a lot of bugs and many of the features Finals are not yet ready. Something normal knowing that it is in alpha and in early access.

[Prints] Starpoint Gemini 2

He who enters for the first time Starpoint Gemini 2 He will face a wall. Despite presenting a multitude of tutorials, the game is difficult to control. Not because of bad control or bad implementation, but because of a lack of perspective since we are not carrying a small ship, but rather large and grotesque beasts, ranging from gunboats to immense frigates. Unlike in Freelancer, the ships will give a feeling of heaviness and slowness, forcing you to watch more than one video tutorial to learn how to control the multitude of weapons that the ships have. In fact, we can carry frigates capable of carrying interceptor fighters capable of fighting for themselves.

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Many users are not looking for combat in this type of game either. All space simulators have a strong component sandbox, which is embodied in a solid trading and exploration system. Here we have a very efficient system from the beginning, which includes basic products, leisure products and even products that may be illegal in certain areas of the system.

In this part we have to include mining, a basic resource in any game of this style. We will be able to approach the asteroid fields to be able to dig into them in order to obtain goods to sell. You could base the entire game on mining, but this brings us to one of the biggest technical flaws in the game today, which is the absence of a collision mesh, which means you can go through absolutely anything in the game. This takes away the excitement of the meteorites theme, since we will not take risks when it comes to stinging and we will be able to break the game by spending a little time on it.

And the technical deficiencies are very relevant at the moment, to the lack of the collision mesh are added some drops in frames brutal as soon as ships appear on your radar, which no matter how much you deactivate filters and lower image quality, they are still there, a bug that I hope they solve soon.

And they will have to solve all this in a short time if they want the game to succeed. It is not only a game in the shadow of Freelancer or the saga x but on the horizon begins to be seen Star Citizen, whose shadow will be long and very dark.

[Prints] Starpoint Gemini 2

In essence, Starpoint Gemini 2 It is a skeleton, a vast base to polish and clean. It is not a recommended game today and it will take months to be so, although they have the appropriate pace of updates and They have enough ideas to be a recommendable game to take into account.

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