Denshattack!

[Analysis] Denshattack!: A train that does tricks like a skateboard in a dystopian Japan

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Reading time: 6 minutes
Denshattack!
Release date
17/06/2026
Gender
Arcadian? Platforms? A mix of several
Developer
Undercoders
Platforms
PC, PlayStation 5, Xbox Series, Switch 2
Our score
8
Are you interested?

Control a train that doeskickflipsandwallrideswhile dodging obstacles and competing against eccentric rivals sounds like a crazy idea for a game, andDenshattack!He executes it with overflowing joy. Developed by Barcelona studio Undercoders and published by Fireshine Games, this title was announced at Gamescom 2025 and quickly became one of the most talked-about indies of the year for its absurd concept and surprisingly fluid execution. Currently available in demo on Steam, the full game will be released on June 17, 2026 on PC, PlayStation 5, Xbox Series X/S and, as recently confirmed, also on Nintendo Switch 2.

The approach is simple and addictive: you are part of a group of outcasts who use modified trains to perform impossible tricks, compete in underground races, and take on a sinister megacorporation called Miraidō. The train not only moves at full speed; Jump, drift, grind rails and perform aerial combos like a giant skateboard. All this happens in colorful and exaggerated settings that mix anime aesthetics, vibes ofJet Set Radioand a touch of shonen chaos.

The plot: Youth rebellion with trains and evil corporations

The story follows a group of young misfits who form a “crew” of souped-up trains to challenge the order imposed by Miraidō, a corporation that controls the tracks and represses any expression of freedom. The protagonist and his allies (a varied and charismatic cast with very strong personalities) participate in competitionsundergroundwhere tricks and style matter as much as winning. Between races, small plots of friendship, rivalry and resistance develop that are told through dialogue with voices in English and Japanese, short cinematics and events in the levels.

It's not a deep narrative with complex ramifications, but it does have enough charisma and absurd humor to keep you interested. The main objective is to defeat increasingly extravagant rivals (including a championgyaruspoiled) and reach the final showdown against the corporation, all while racking up points and unlocking upgrades for your train.

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Gameplay: Tricks, speed and combos that require precision

The heart of the game is the “skateboarding with train” loop. You advance at a constant speed along paths that branch, jump and turn, and you have to maintain the flow by performing tricks with the right stick (ollies, kickflips, spins, manuals) while using the left stick to change lanes or drift. The brake is used with timing to gain boosts when releasing, and the jump can be charged for greater height.

The levels are designed like giant skate parks: there are rails to grind, makeshift halfpipes, wallrides, and ramps that launch the train into the air. Scoring is based on combos: chaining tricks without failing multiplies points, and there are secondary objectives such as collecting items or completing specific challenges. Between levels there is a hub where you customize your train (appearance, stat upgrades) and meet the crew.

The combat is minimal but present in the form of races against rivals or confrontations against bosses that require perfect timing to dodge attacks while still doing tricks. The demo shows that the game has an accessible layer (you can finish levels without mastering the tricks) but a high skill ceiling for those who want to maximize scores and combos. It's surprisingly technical: mid-air gear balance, drift timing, and momentum management are key, and missing a landing can cost you speed and combo.

Graphics and atmosphere: Colorful, chaotic and full of personality

The art is one of the most celebrated points: a vibrant anime/pop style with settings that go from neon cities to volcanoes, oceans and distorted rural landscapes. Everything moves at high speed, with particles, speed effects, and exaggerated animations that make every trick feel impactful. The art direction perfectly captures that mix of madness and style reminiscent of Jet Set Radio or classic arcades.

The atmosphere is pure energy: electronic music with synth and rock influences, powerful sound effects (the roar of the train, the screech of the rails, the screams of the crowd) and a rhythm that does not stop. It's a game that feels made to be played with loud volume and a smile on your face. A madness full of colors and fun!

Personal opinion: Controlled madness that generates addiction

Denshattack! is exactly what it promises: an absurd, colorful and fun game that turns a ridiculous idea (a train doing skateboard tricks) into a mechanically solid and very entertaining experience. The control responds well, the tricks have depth and the progression betweenruns(improvements, new levels, rivals) keeps interest. It's ideal for short and long sessions alike, and the demo already makes it clear that it has the potential to be one of the most memorable indies of the year.

Some aspects, such as the repetition in certain level patterns or the reliance on perfect timing in advanced combos, can be frustrating at times, but the overall joy and personality of the game more than makes up for it. It is a title that is more enjoyable the more you play it and improve.

Conclusion: Get ready for the hype train

Denshattack! It will arrive on June 17, 2026 on PC, PlayStation 5, Xbox Series Thedemo is now available on Steamand it's a great way to test if the concept hooks you. Get on the train and tell me later in the comments what you thought! Will you buy it?

Denshattack!
Denshattack!: A train that does tricks like a skateboard in a dystopian Japan
🥳 The best
It's crazy full of colors and direct arcade fun
The visual style
The soundtrack
😕 To improve
Some repetition as you progress, although in my personal opinion it does not affect the game
If you want to dedicate yourself to making combos, sometimes the timing can be too precise and end up frustrating
8
Very good!
Are you interested?
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3Comments
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Martin Fernandez
3 months

I played the demo and thought it was great.
Graphically it is wonderful and the gameplay is quite good, but it seems demanding, I don't know if I would have a hard time in the last levels.

In any case, they have used existing concepts and mixed them with a lot of talent, a marvel.

Martin Fernandez
Answer Jorge Consiglio
3 months

The truth is that I saw it live, I downloaded the demo and it was a blast. Games of this style always entertain and then you get to grips with the controls and it is very satisfying.