Table of Contents
- The plot: A fog that devours a forgotten town (no spoilers)
- Gameplay: Classic horror with puzzles that make you think
- Graphics and atmosphere: A 60s Japan that envelops and suffocates you
- Sound and soundtrack: Yamaoka rips your soul out again
- Personal opinion: A murky love in the fog, but a classic on the way
- Conclusion: Do you dare to enter the fog of Ebisugaoka?
Silent Hill f is a return that hit me hard, right in that place where psychological terror hits deep. Since I played the first Silent Hill, it's an old PC, with that weird PS1 emulated/exported version, I've always looked for games that give that unique chill, and the announcement of this Konami title, developed byNeoBards Entertainmentand released this past September 25, 2025, it left me expectant.
Set in a rural Japan of the 60s, this is not a direct sequel, but a reinvention that brings back the dense fog and that paranoia that kept me awake in the 90s. It is not perfect, the start is somewhat slow, but when it picks up pace, it grabs you like ayokaiin the dark. If you are one of those who are nostalgic for the crackling radio of Silent Hill, this game could be your next obsession.
The plot: A fog that devours a forgotten town (no spoilers)
The story of Silent Hill f takes you to Ebisugaoka, a Japanese coastal town in the 1960s, isolated and trapped in traditions that seem straight out of a dark folklore story. You control Shimizu Hinako, a young woman who returns home after a time away, only to find that an impenetrable fog has turned the place into a maze of nightmares. I won't spoil anything, but the premise pushes you to find out what happened to the neighbors while Hinako faces repressed memories and visions that make you doubt her sanity. It is a slow narrative, with layers of Japanese folklore that enrich the classic psychological horror of the saga: ancient gods, buried guilt and the feeling that evil arises from within.
What I liked most was how the Japanese setting refreshes the formula. Forget the American fog of Silent Hill 2; here, cherry blossoms contrast with grotesque horrors, creating a mix of beauty and rot that shakes you. The story is put together with notes, recordings and subtle dialogue, leaving it up to you to connect the pieces. During my experience, I spent hours exploring forgotten corners, feeling that oppression of “something is following me” without the need for easy scares. It's a plot that rewards patience and leaves you with questions that haunt days later, faithful to the spirit of Konami but with a fresh and disturbing cultural twist.
Gameplay: Classic horror with puzzles that make you think
In terms of playability, Silent Hill f is a third-person survival horror that combines the classic with modern touches, although it left me with mixed feelings. No harsh controls from before; Movement is fluid, with combat that includes light and heavy attacks, a dodge to escape, and a stamina system that forces you to think before engaging enemies. These bugs, inspired by twisted yokai, are nightmarish, with strange movements that made me die more times than I care to count in narrow passages (and it is even more noticeable when reaching the end). The limited inventory, with healing herbs and improvised weapons, brings that “run or die” tension! which I enjoyed so much.
The puzzles are the soul of the game and I loved them. They are integrated into the background, from deciphering hieroglyphics based on local myths to manipulating mechanisms in abandoned houses. Some of them had me thinking for a while, but solving them was pure satisfaction. The combat, however, feels a bit clumsy at first - the blows don't always connect well - and the 12-15 hour duration can seem short. For me, the balance works: it doesn't overwhelm with action, but it keeps you on your toes, and the New Game+ mode with adjustable difficulties brings more life to the game. If you played the originals, you'll notice an accessible evolution that doesn't lose its edge.
Recommendation: At first it is normal to try to fight everything you come across, but consider simply dodging and moving on. Here you don't farm items from enemies and you don't add "experience" to level up. It's best to avoid unnecessary combat and save your scarce healing items or weapons for the inevitable fights later in the game.




Graphics and atmosphere: A 60s Japan that envelops and suffocates you
Graphically, Silent Hill f is a gem that takes advantage of the new generation. It runs at 4K/60fps with an Unreal Engine 5 that makes the fog almost palpable and the rural landscapes – wooden houses, misty cliffs – pure dark poetry. The art design is fine: vivid colors in the “real world” rotting into sickly hues on the “other side,” with details like petals in pools of blood making your skin crawl. The monsters are the best since Silent Hill 3: deformed, organic, with animations that seem straight out of a fever dream.
The atmosphere is the real terror. Ebisugaoka is not just a place; It is an entity that suffocates you with its isolation. Fog cuts visibility, distorts sounds, and creates pure paranoia. I explored empty alleys feeling something on my heels, and the changes between reality and hallucination are fluid, with a play of light and shadow that seems like something out of a movie. There were some texture problems in open areas and minor bugs at launch, corrected on September 28, but they don't break the magic. For me, it's the most visually immersive Silent Hill since the 2024 remake, and the Japanese touch takes it to another level of unease.
Of course: at several moments I couldn't help but feel that it had a "too anime" style, moving away from the "realistic" that the others in the saga tried to be. Example: the masked man who appears, or the protagonist herself and her companions. Sometimes they look like "drawings." I don't know if I'm explaining myself well, but I hope you understand what I'm talking about. It's not bad either, but it is something different from what we are used to.
There is also still the problem with Unreal Engine 5: it looks incredible, especially how it achieves unique environments thanks to its advanced lighting, but it is still too "heavy" to move and it is difficult to find the perfect settings to balance the visual and the playable. And if you needed to know before deciding: yes, Silent Hill f can be played without problems on theROG Ally X, that's where I played it myself.




Sound and soundtrack: Yamaoka rips your soul out again
Akira Yamaoka on the soundtrack is like a master summoning sonic demons. Industrial themes with hints of Japanese folklore – distant gongs, soft wails – get into your head, alternating between oppressive minimalism and pulse-pounding crescendos. Music defines moments, like a lonely piano in an empty house that makes you doubt if you are alone. The sound effects are brutal: splashing in puddles, claws scraping wood, or breathing that you don't know if it's yours or the enemy's. The Japanese dubbing is impeccable, with nuances that convey internal terror without screaming.
With a good audio system, the experience was devastating. Some might ask for more ambient sounds in quiet parts, but for me it's a 10/10 that respects the legacy and brings something new with eastern influences. If sound is key for you in horror, this is a party.
Personal opinion: A murky love in the fog, but a classic on the way
As a fan of the saga since Silent Hill 1 marked me with its static radio, Silent Hill f left me with a very good impression. Its deep story, with echoes of guilt and mythology, can make you think about your own ghosts, something few games achieve. The puzzles and exploration caught me like a vice, and the Japanese atmosphere is a breath of fresh air for a franchise that was asking for renewal. We couldn't continue being in Silent Hill forever if we wanted to advance. Yamaoka and the team capture that “the unknown devours you” better than in recent installments.
But not everything is ideal: the slow start can be tiring, the combat is irregular (better in stealth than in direct fights), and the narrative ramifications that "force" you to replay it if you want to experience the full story may not be to everyone's taste. It is solid after the patch, although on base consoles it can lose frames in intense moments, and on PC it is "capped" by default (it can be unlocked with a patch, but it will require a very powerful team, fault of UE5). For me, it doesn't surpass 2 or the remake, but it is a big leap for Konami and a must-see for fans of psychological horror. It reminded me why I love this genre: not for the scares, but for that restlessness that gets inside you.
Conclusion: Do you dare to enter the fog of Ebisugaoka?
Silent Hill f is not just a game; It is a sign that the saga is still alive and sharp. I recommend buying it now (in some territories it is very cheap, especially buying in the Microsoft store if you will play it on PC), especially if you are looking for narrative horror with modern touches. It's not for those who want non-stop action, but if you value atmosphere and background, it's a gem. We celebrate returns that respect the past and look to the future. If you've already played it, let me know what you think!












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